Isaac.Oster@gmail.com

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SKILLS

• Expert in Maya, ZBrush, Substance Painter, and Marvelous Designer.
• Able to build tools and automate processes using Python in Maya.
• Experience creating both PBR and hand painted texture sets.
• Experience working with Hero Engine, Unity, and proprietary engine environments.
• 10 years experience with PC and console art production.
• Experience managing external contractors.
• Able to follow concepts closely, and consistently improvise when required.
• Seven years experience teaching game art at the college level.

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PRODUCTION EXPERIENCE

Assistant Lead Character Artist – Unannounced AAA Project, Certain Affinity Austin, TX — 2017

Senior Character Artist – World of Tanks, Certain Affinity Austin, TX — 2017

Senior Character Artist – Modern Warfare Remastered, Certain Affinity Austin, TX — 2015 

Senior Character Artist – Doom, Certain Affinity Austin, TX — 2014

Character Artist – Master Chief Collection – Halo 2, Certain Affinity Austin, TX — 2014

Contract Character Artist – Shroud of the Avatar, Portalarium Austin, TX — 2013 – 14

Remote Contract Character Artist – Batman Arkham: Origins, Liquid Development Portland, OR — 2012 – 13

Character Artist – Star Wars: The Old Republic , EA Bioware (Shipped) Austin, TX — 2008 – 12

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EDUCATION

University of Central Florida
School of Film and Digital Media
Orlando, Fl — 2007
MS, Interactive Entertainment
University of Central Florida
School of Fine Arts
Orlando, Fl — 2001
BFA, Computer Animation

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TEACHING EXPERIENCE

Adjunct Faculty, The Art Institute Austin, TX — 2011 – present

• Design curriculum and instruct undergraduate courses in ZBrush, 3DS Max, Maya, and MEL scripting.

Online Tutorial Instruction, 3DTotal.com Worcestershire, UK — 2013

• Plan, research, and demonstrate fundamental concepts of 3DS Max for a ten part tutorial series.